Years Experience
I am an iOS app developer with 6 years of experience developing, testing, and publishing apps for the iPhone, iPad, and Mac. In addition to having 11 apps published on the App Store, I was awarded a WWDC 2019 scholarship. I am currently a student studying Computer Science at Cornell University.
App StoreI am an iOS developer living in the greater New York City area. I started programming for iOS in February 2015. For the past five years, I have focused on using Swift and Xcode to build mobile apps and games. I have also worked with Java, C++, and Python to build desktop applications.
At Cornell University, I joined an Engineering Project Team called Cornell AppDev. Our goal is to develop mobile apps for the Cornell and Ithaca community. Currently we have 5 apps on the App Store. I started by working on Eatery, our most popular app with over 3,000 daily users, which tracks what's being served at dining halls on campus. I also helped develop a new app called CourseGrab which helps students enroll in classes that are full. All of our code is open-source and can be found on my GitHub.
GitHub AppDevWellnest is an app to promote mindfulness by journaling. The app features loads of question packs and courses for users to work through.
Wellnest was released in December 2020 after months of development by the team. I was solely responsible for building the iOS app from scratch as well as implementing a scalable backend with Firebase.
In my newest released game Rong, the player must tap on the screen when the orange pointer is on one of the colored segments.
Rong was released in March 2019 after a few months of development. All assets were designed and created by me using GIMP.
In Detour, the player must swipe to stay on the road for as long as possible and avoid any obstacles that will cause you to take a detour.
Detour was developed over the course of one month for a competition with the theme of cars hosted by Jared Davidson. The game was released in October 2016. MagicaVoxel was used to model all 3D assets.
In my first released game Gummy Gap, the player must maneuver their gummy between a series of pipes to avoid getting hit and having their Gummy squished.
Gummy Gap's month-long development started in February 2016 and ended in March 2016. GIMP was used to design and create all the assets.
Eatery is an app that helps Cornell students track meals being served on campus, crowdedness, meal swipes, dining balances, and their favorite eateries.
I worked on Eatery during my first semester at Cornell while I was on AppDev. I significantly optimized the login process within the app by enabling automatic logins.
CourseGrab is an app that helps Cornell students manage classes during the enrollment period. It allows students to track which classes are full and receive a notification when they open up.
I worked on CourseGrab during my second semester at Cornell while I was on AppDev. I helped build the app from scratch by implementing the user interface, push notifications, and integrating with an API to track all of Cornell's classes.
DHS Schedule is an application I developed for students in my high school to track their classes and manage their homework and schedule.
I spent my sophomore year summer developing DHS Schedule and released it in August 2017. During its development, I learned how to parse XML from an RSS feed to obtain each letter day from my school's website.
In Mining Madness, the player must move their minecart to avoid the falling rocks. The cave is collapsing and all the precious gold can not be lost!
Mining Madness was developed in the span of a few weeks. It was started in early April and was released in June 2016.
HQ Key is a bot I developed for answering HQ Trivia questions. Additionally, HQ Key is able to display a player's statistics, such as how many games they have played, how many they have won, how much they have earned, and more.
In addition to helping me familarize myself with using Firebase, developing HQ Key also taught me aspects of networking. The bot feeds into HQ Trivia's websocket, finds the question and three options, and using that information undergoes a series of algorithms using Google's Search Engine API to calculate the most probable correct answer.
My objective for creating Brightify was to develop an experience that allowed users to evaluate their emotional, mental, and physical health by creating and sticking to a set list of goals.
Developing Brightify has allowed me to improve my understanding of Auto Layout and of UIKit. I am considering whether to offer any backend services through the app, which would enable me to improve my understanding of Firebase, or possibly an alternative backend. Brightify's development started in May 2019 in honor of Mental Health Awareness Month.
Simple Seasons is a weather app I created for the sole purpose of helping me learn how to work with APIs and parse JSON. In this app, I specifically used the Dark Sky API for data on a specific location's weather. The app shows both the weekly and daily forecast and allows for the location to be changed. Additionally, the app also presents more information, such as humidity, pressure, and wind speed.
Parti is my first attempt at creating a social media platform. I built it as prototype for a client and was provided a mock-up in Marvel App which helped me to focus on improving my front-end design. Although the prototype was not released, the app features a feed of cells each with custom images, likes, and comments to mimic the design of a fully functioning app.
Parti was a great way for me to improve my understanding of Auto Layout and UIKit. I enhanced my understanding of collection views and learned how to animate views. The overall design of the app has inspired me to learn backend development, so recently I have been working with Firebase.
Skills in iOS development and design empower me to deliver high quality apps.
Piano is a great way I can explore and enjoy music. I like to play a wide variety of classic rock songs which include those by Elton John, the Beatles, Styx, Queen, and Chicago.
Rubik's Cube Speedsolving is a hobby of mine that started way back in 2013. My personal best for the 3x3 is 15.37 seconds, and I can also solve other types of puzzles like the 2x2 through 6x6, pyraminx, megaminx, and various shape-shifting cuboids.
Mobile Trivia Games are something I really enjoy playing. I am a huge fan of HQ Trivia and have developed a number of bots to help answer the questions and generate extra lives. I've won over $6,000 playing the game, as well as games like it.
PC Building has been a passion of mine for a number of years. In total, I have designed and built two PCs from scratch, one of them being for myself and the other for a friend of mine.
I have a number of interests that define me as a person.
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Copyright © Reade Plunkett 2021